The party continued their exploration of the palace, finding rooms of incredible wealth but curiously disused. Their secretive advance in the darkness almost met disaster when Esry knocked a glass wall sconce from its pedestal, but her quick reflexes saved them from drawing attention.
Moments later they heard voices and footsteps as the light of lanterns grew steadily down the hallway. They hastily retreated to the spotless and unused kitchen, leaving the door slightly cracked to overhear the conversation. Over the tread of many feet, two voices discussed their distaste for their situation, the apparent diversion of a disaster by Delos, and an infestation of Carrion Crawlers as the group passed by the hidden adventurers.
Appropriately enough, it was at this moment that the voices discovered that Crawlers had broken into the dining room the party had first entered. Taking advantage of the distraction, they hastily made their way through the occupied portions of the palace, defusing magical alarms and traps, avoiding detection by guards and inhabitants, and finally unlocking an external door into the arena itself.
Despite all probability the party escaped undetected and unnoticed, and with the help of teleports or ephemeral wings vanished out of the pit and into the city. Once home, they were visited by Bargar and a guest, the old man Drage. Drage seemed to have realized that they were here for more than gold and assumed it was glory or immortality that they sought. He outlined a plan by which he would see the party’s method of combat in exchange for tips on how to combat the champions, the implication being that he could use those tips to his advantage when they inevitably became champions themselves.
They agreed to meet two days hence to fight a battle he had prepared for them as a demonstration and test of their skills. In the meantime, Gamlock expressed frustration that they had worked so hard to enter the palace only to leave it without discovering what they wished, and pushed for them to return to the palace immediately to uncover its secrets…
Comments: A hilarious string of absurdly low insight checks, followed by maximumized Aid Another rolls. Characters with +20 rolled 1s and 2s, then another character would roll a 20 on the roll to aid.